Manuel B. Garcia

Manuel B. Garcia serves as the Senior Director for Educational Technology and Digital Learning at FEU Institute of Technology, Manila, Philippines. Read More

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1607, FEU Tech Building,
P. Paredes St, Sampaloc,
Manila, Philippines
mbgarcia@feutech.edu.ph

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Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model

Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model

Next-Generation Applications and Implementations of Gamification Systems, 73-96, (2022)

doi 10.4018/978-1-7998-8089-9.ch005 | Citations: 58

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This is a post-peer-review, pre-copyedit version of an article published in the Next-Generation Applications and Implementations of Gamification Systems book. The final authenticated version is available online at: https://doi.org/10.4018/978-1-7998-8089-9.ch005.

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Cite this paper

Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B., & Baashar, Y. (2022). Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model. In fportela-um, rqueiros-pip (Eds.), Next-Generation Applications and Implementations of Gamification Systems (pp. 73-96). IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch005

Mustafa, Abdulsalam Salihu, et al.. "Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model." Next-Generation Applications and Implementations of Gamification Systems, 2022, pp. 73-96. https://doi.org/10.4018/978-1-7998-8089-9.ch005.

Mustafa, Abdulsalam Salihu, Gamal Abdulnaser Alkawsi, Kingsley Ofosu-Ampong, Vanye Zira Vanduhe, Manuel B. Garcia, and Yahia Baashar. "Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model." Next-Generation Applications and Implementations of Gamification Systems (2022): 73-96. https://doi.org/10.4018/978-1-7998-8089-9.ch005.

Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B. and Baashar, Y. (2022) 'Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model', Next-Generation Applications and Implementations of Gamification Systems, pp. 73-96. IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch005

Mustafa AS, Alkawsi GA, Ofosu-Ampong K, Vanduhe VZ, Garcia MB, Baashar Y. Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model. Next-Generation Applications and Implementations of Gamification Systems. 2022:73-96. doi:10.4018/978-1-7998-8089-9.ch005.

Authors

Mustafa, Abdulsalam Salihu

College of Graduate Studies

Universiti Tenaga Nasional, Malaysia

Alkawsi, Gamal Abdulnaser

Universiti Tenaga Nasional, Malaysia

Ofosu-Ampong, Kingsley

Business School

University of Ghana, South Africa

iD 0000-0003-0561-6376

Vanduhe, Vanye Zira

Üner İnşaat Peyzaj Ltd., Turkey

Garcia, Manuel B.

College of Computer Studies

FEU Institute of Technology, Philippines

iD 0000-0003-2615-422X

Baashar, Yahia

Universiti Tenaga Nasional, Malaysia