Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model
Next-Generation Applications and Implementations of Gamification Systems, 73-96, (2022)
doi 10.4018/978-1-7998-8089-9.ch005 | Citations: 58
This is a post-peer-review, pre-copyedit version of an article published in the Next-Generation Applications and Implementations of Gamification Systems book. The final authenticated version is available online at: https://doi.org/10.4018/978-1-7998-8089-9.ch005.
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Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B., & Baashar, Y. (2022). Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model. In fportela-um, rqueiros-pip (Eds.), Next-Generation Applications and Implementations of Gamification Systems (pp. 73-96). IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch005
Mustafa, Abdulsalam Salihu, et al.. "Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model." Next-Generation Applications and Implementations of Gamification Systems, 2022, pp. 73-96. https://doi.org/10.4018/978-1-7998-8089-9.ch005.
Mustafa, Abdulsalam Salihu, Gamal Abdulnaser Alkawsi, Kingsley Ofosu-Ampong, Vanye Zira Vanduhe, Manuel B. Garcia, and Yahia Baashar. "Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model." Next-Generation Applications and Implementations of Gamification Systems (2022): 73-96. https://doi.org/10.4018/978-1-7998-8089-9.ch005.
Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B. and Baashar, Y. (2022) 'Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model', Next-Generation Applications and Implementations of Gamification Systems, pp. 73-96. IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch005
Mustafa AS, Alkawsi GA, Ofosu-Ampong K, Vanduhe VZ, Garcia MB, Baashar Y. Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model. Next-Generation Applications and Implementations of Gamification Systems. 2022:73-96. doi:10.4018/978-1-7998-8089-9.ch005.